

There are also four new hero units including the Tetsubo Warrior Monk Hero and the deadly female Onna Bushi Heroine. These clans come with sixteen new land units and ten new naval units between them offering a very different set of strategies to the would-be general. Six new playable clans, each with unique traits are also added for a brand new campaign experience. The campaign can be played in both single and multiplayer modes. The Rise of the Samurai adds a brand new playable campaign to Total War: Shogun 2. The “Rise of The Samurai” campaign is based on the Gempei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families: A war which culminated in the first Shogun, and the rise of the Samurai as the ruling class. According to the press release, the Total War: SHOGUN 2 – Rise of the Samurai campaign is set 400 years before the dramatic civil war depicted in SHOGUN 2. Your allies would naturally be unsure of your abilities and abstain from taking sides in the Realm Divide until you've proved your ability to take your enemies on.SEGA announced today that ‘Rise of the Samurai’, the first Downloadable campaign for the critically acclaimed, Total War: SHOGUN 2 will be available on digital platforms from September.
#Total war civil war mod shogun install#
Another possible route would be the diplomacy penalty being removed from your allies after you install yourself as Shogun, which strikes me as the best solution. Someone in the TWC forums suggested a system whereby the penalty is applicable to everyone who's not a tight ally, which seems logical.

I'll tell you guys if there's ever a scenario where you can claw back and make some allies after recovering from the diplomacy penalty though. I don't think it necessarily makes the game too easy the "indifferent" and "unfriendly" factions wasted no time in declaring war on me once hell broke loose. No amount of money or goodwill could save it, and that was really frustrating. But the relationship kept deteriorating and they eventually turned on me. I was waging war on two fronts rather successfully, my Hatakeyama vassals served me really well on the Eastern front. I recommend you guys give it a try! Seems solid and all you gotta do is unzip one file to the app folder! :) Oda Nobunaga's stache didn't prove to be a HUGE hindrance to me when I won the Grand Campaign with the Oda, so yeah I definitely agree with ya. The game's graduated from a piecemeal grab for power to a very compelling East vs West civil war. I'm playing a fresh game with this mod and my Date homeboys are sticking with me 40 turns after the Realm Divide kicked in, and we're up against the Hattori, Chikosabe, and the rest of the West. The mod also contains some minor diplomatic adjustments: financial gifts and giving away you children as hostages both have longer lasting diplomatic effects (reduction of the effects each turn is now -4 instead of -5). That way allies and factions you have good relations with may stay on your side and diplomacy doesn't become impossible after the realm divide event. Instead of a low initial diplomacy hit which adds up every turn by -5 points until you get a -200 penalty, you get a moderate initial hit (around -55 on normal difficulty) which gets reduced every turn by -4 points. Realm Divide Mod v1.0 This mod changes the realm divide event significantly. THIS MOD HERE tweaks the Realm Divide mechanic as follows: Suffice it to say that this mechanic proves vexing for those who've traditionally played Total War games this way. But Oda Nobunaga certainly didn't pave the way to a united Japan alone he had to exercise shrewd diplomacy and political maneuvering. I understand why it was implemented because without it you'd just ride on the momentum and smash everyone's faces in, especially since some castles are so close to each other that capturing two within a single stack's turn is pretty common. It makes retaining your allies impossible, and the AI stops fighting to begin a concerted effort to just crush you.

How are you duders finding the Realm Divide mechanic? It's essentially the Mongol/Timurid (or Roman Civil War) late game face rape in Shogun 2. Gaining "legendary" clan status and/or launching a bid for the shogunate by sieging Kyoto is more or less diplomatic suicide: you get a diplomacy penalty which eventually snowballs into a huge irreversible negative score.
